iGaming Ontario Releases Q2 Market Performance Report: iCasino Driving Revenue During Low Sports Betting Season 6j283b

Gamblers in Ontario wagered approximately $14.2 billion and the market produced $540 million in total gaming revenue — from iCasino, online sports betting, and online poker — from July 1, 2023-Sept. 30, 2023, according to iGaming Ontario’s 2023-24 Q2 market report released on Wednesday.

The $14.2 billion in total handle does not include promotional wagers, and the total gaming revenue of $540 million includes rake fees, tournament fees, and other fees across 47 total operators and 71 active gaming websites.

Regulators are also reporting that there were 943,000 active player s over the three-month period with an average monthly spend of $191 per .

It’s important to note that these figures don’t include iGaming revenue from the Ontario Lottery and Gaming Corporation, which offers its own iCasino and retail and online sports betting platform. decriminalized single-event wagering on Aug. 27, 2021.

OLG was the only legal provider of Internet gaming prior to the launch of Ontario’s regulated iGaming market on April 4, 2022, and it still expects to maintain approximately 25%-30% of the market share despite increased competition from private operators, according to a recent Auditor General report. OLG is forecasting that its Internet gaming revenue will reach $530 million (excluding Internet lottery sales) by 2025/26.

Revenue breakdown 4n2916

Online casino games, including slots, live and computer-based table games, and peer-to-peer bingo, ed for nearly $11.9 billion (84%) of total wagers and $407 million (75%) of gaming revenue during the quarter. Betting, including on sports, esports, proposition and novelty bets, as well as exchange betting, ed for nearly $1.9 billion (13%) of total wagers and $118 million (22%) of gaming revenue. Peer-to-peer (P2P) poker ed for $397 million (3%) of total wagers and $16 million (3%) of gaming revenue.

Market comparables 6w4f30

The $14.2 billion in total wagers is a 132% increase over Q2 last year, while the $540 million in total gaming revenue represents a 105% increase over Q2 last year.

At first glance, it may appear that the market stagnated when compared to Q1. However, it’s important to note that the Q2 period (July 1-Sept. 30) is the slowest period on the sports betting calendar, with many of the major sports, like hockey and basketball, in their offseasons. The NFL regular season also only got underway in early September, so the sports betting revenue generated by the regulated market should see a sizable increase in Q3 when all of the major sports are at least partially in season.

Quarter Total Wagers Total Gaming Revenue Operators Active Player s Average Monthly Spend
Q1 2022/23 $4.07B $162M 18 492K $113
Q2 2022/23 $6.04B $267M 24 628K $142
Q3 2022/23 $11.53B $457M 36 910K $167
Q4 2022/23 $13.9B $526M 44 1.1M $174
Q1 2023/24 $14B $545M 46 920K $197
Q2 2023/24 $14.2B $540M 47 943K $191